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We Were Here Tomorrow Languages and Full Audio List

Steam lists sixteen We Were Here Tomorrow languages and five voiced tracks. See the full grid and how a two-player pair should settle on one language.

We Were Here Tomorrow Languages and Full Audio List
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The language panel on the official Steam page for We Were Here Tomorrow, checked on 2026-10-21, holds sixteen entries — the store summarises the set as English plus fifteen more. Every entry covers the game's menus and its subtitles. Five of them also carry a recorded voice track of their own: English, Japanese, Brazilian Portuguese, Simplified Chinese and Latin American Spanish.

That split is the short answer, but the detail carries more weight here than in most games. We Were Here Tomorrow is co-op only, built on two players describing their own screens to each other over walkie-talkies, and the store page notes that both people need a working PC-compatible microphone. Whichever language you settle on becomes the language of the entire session.

The sixteen languages at a glance

Rows follow the Steam panel. ✔ means the language is present in that column; – means no track is listed for it there.

LanguageMenus & subtitlesVoice track
English✔✔
French✔–
Italian✔–
German✔–
Arabic✔–
Dutch✔–
Japanese✔✔
Korean✔–
Polish✔–
Brazilian Portuguese✔✔
Russian✔–
Simplified Chinese✔✔
Latin American Spanish✔✔
Traditional Chinese✔–
Turkish✔–
Ukrainian✔–

Two patterns stand out. Text coverage is flat — nothing on the list is menu-only or subtitles-only, so no player is cut off from reading the dialogue. And the dubbed entries are scattered rather than grouped by continent: one European language, two Asian, two from the Americas. A French or German player reads the same lines everyone else reads, but hears the original voices rather than a dub.

What a voiced track changes in practice

The store page describes waking inside a Norček Industries facility under the guidance of a Director figure, with puzzles that ask you to "describe what you see, share what you discover, and combine your perspectives." Dialogue is part of the puzzle input, not background flavour.

So if you are on one of the five dubbed languages, spoken instructions reach you as speech and can be relayed while your hands stay on the controls. On the other eleven, those same lines come to you as text you have to read — perfectly workable, but it shifts the pace of a callout-heavy room. Subtitles exist in every language on the list, which means nobody loses the dialogue either way.

Settling on one language for a session

The Steam page publishes no recommended-language policy, so the following is planning advice, not a rule the game enforces:

  1. Decide before you launch. Pick whichever of the sixteen you can both speak and read most comfortably. English is the pragmatic default for pairs in different regions, being the only dubbed option that is also widely shared.
  2. Optimise for talking, not studying. The core loop is verbal description under mild pressure. A language you read well but speak slowly will cost you more than it gives; save it for a replay.
  3. Plan for the audio mismatch. If one of you hears a voiced line and the other reads it, paraphrase carefully and quote exact wording whenever a puzzle turns on a specific word or label.

The community write-up at wewereheretomorrow.wiki reaches the same conclusion about matching settings, and adds a suggestion about agreeing on a shared phonetic alphabet for call-outs. That second tip is player technique rather than anything the game implements.

Versus earlier We Were Here games

Each entry in the series shipped its own localisation set, and the community write-up above characterises Tomorrow's sixteen-language list as the broadest the franchise has offered. That is a player comparison, not a published developer statement: as of 2026-10-21, the official Steam page for Tomorrow does not rank its language set against the earlier games.

Mixing languages across two clients

The official Steam page does not describe how language is chosen in-game, and as of 2026-10-21 it does not say whether that setting is stored per player or per session. The community page linked earlier reports that two players can run separate settings but advises against leaning on it for puzzle vocabulary; treat that as an unverified player report. Configuring both copies identically before you start is the low-risk route, and worth revisiting only if you hit a mismatch mid-session.

Chinese, Japanese and other frequent asks

  • Chinese: Simplified Chinese is ticked in all three columns, voice included. Traditional Chinese has menus and subtitles, with no dubbed track on the Steam table.
  • Japanese: voice acting is included alongside menus and subtitles.
  • Korean, Polish, Russian, Turkish, Ukrainian: text only, original voices.
  • French, Italian, German, Dutch, Arabic: text only, original voices.

Consoles and crossplay

The developer's launch post on 2026-10-20 confirms the release on Steam, PlayStation 5 and Xbox Series X|S with crossplay between those platforms. That post does not break the language list down per platform as of 2026-10-21; the per-language grid lives on the Steam page. If your console account region and your preferred language differ, look in the in-game options on first boot rather than assuming the store region decides it.

Languages beyond the sixteen

As of 2026-10-21, the official Steam page lists these sixteen languages and no others, and the developer's Steam news feed carries no post-launch localisation announcement beyond that panel. That describes what has been published, not what might arrive in a patch — if you are waiting on a particular language, the store page is where an addition would show up first.

Next steps

  • Two-player co-op setup — sort out invites and microphone checks first; language choice is a smaller problem once the session actually connects.
  • Crossplay details — worth reading if your partner is on PS5 or Xbox while you are on Steam, since cross-platform pairs are the ones most likely to end up on mismatched settings.

FAQ

What are the We Were Here Tomorrow languages on Steam?

Sixteen, as of 2026-10-21: English, French, Italian, German, Arabic, Dutch, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Latin American Spanish, Traditional Chinese, Turkish and Ukrainian. All sixteen include menus and subtitles; five also have a recorded voice track.

Is there a Chinese dub?

Yes — Simplified Chinese is ticked for voice as well as menus and subtitles. Traditional Chinese gets menus and subtitles only, with no dubbed track listed.

Can we play with Japanese voices?

Yes. Japanese is one of the five entries with its own voice track, together with English, Brazilian Portuguese, Simplified Chinese and Latin American Spanish.

Could my partner and I each use a different language?

The official Steam page does not document per-player language selection as of 2026-10-21. Community reports suggest separate settings work, but for a puzzle session the safer bet is to match both copies to a language you can both speak comfortably.

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