We Were Here Tomorrow Characters: Explorers Guide
Who the two Explorers are in We Were Here Tomorrow, how their tools and roles differ, and where Director Kathleen Bowe fits, with setup tips for your duo.

Table of Contents
Short answer: you and one partner play the two Explorers of We Were Here Tomorrow — a fixed, unnamed pair who each carry a walkie-talkie and one high-tech tool the other does not have. The one named figure in the story is Director Kathleen Bowe of Norček Industries. As of 2026-10-21, the official Steam page shows no character-selection step, so the only real choice is which side of the conversation each player takes.
The cast at a glance
| Who | What the game says | Why it matters to you |
|---|---|---|
| The two Explorers | Two online co-op players, one each. Different roles, a unique tool apiece, walkie-talkies as the only channel | Everything you do in a session is one of these two |
| Director Kathleen Bowe | Charismatic head of the Norček facility; her research team vanished mid-breakthrough; she recruits the pair to finish the work | She frames the assignments and drives the story |
| The missing research team | Norček staff who disappeared, leaving experiments unfinished | The mystery you walk into |
| Fellow Explorers and the expedition | The group you set out to rescue before bad timing trapped you both under the Antarctic ice | Explains why the pair is in the facility at all |
Two roles, not two skins
The developer's February 2026 announcement lists "separate roles" and "distinct character abilities" as key features, and the store description spells out that each player has a different job and a high-tech tool of their own. That is the whole design: the pair is deliberately not interchangeable.
The Steam page also notes that the two are often split up and rely solely on walkie-talkies, describing what each of you sees so the other can act on it. Practically, that means information is the resource you trade. A few habits that pay off from the first puzzle:
- Agree on fixed labels for the two sides before you start and keep them for the whole run — swapping mid-game costs both players their mental map of who saw what.
- Let the player holding the relevant tool describe its state; the other player describes the target it should act on.
- Read markings out loud exactly as printed, including any numbers, rather than summarising them.
Colour is the easiest handle for those labels. According to wewereheretomorrow.wiki's explorer page, one Explorer wears an orange-yellow suit and the other red, and the site treats those colours as consistent across trailers and screenshots — a useful convention for your own callsigns even though the store page itself does not name or colour-code the pair.
Gear: what the pair carries
| Item | Status as of 2026-10-21 |
|---|---|
| Walkie-talkie | Carried by both Explorers; the only way to communicate in-game |
| Unique high-tech tool | One per Explorer, different from the partner's; the Steam page calls it central to solving obstacles |
| Tool and ability upgrades | The 20 September 2026 release-date announcement on the news hub describes the tools and abilities as improvable as you progress |
| Hook gun | Present in the April 2026 demo; the developer's demo recap mentions a player accidentally firing one at themselves |
| Crystallising "goop" tool | The leaked Norček archive describes plans to turn a Rift-derived mineral into a tool that forms temporary structures; the archive does not say it ships as player equipment |
The same September announcement says the release-date trailer shows new tools and new characters, so expect faces beyond the Director — the store page simply does not name them.
Kathleen Bowe and Norček Industries
Bowe is the voice that greets the pair after they wake inside the facility. Her team was close to a breakthrough and then disappeared, and with a global crisis building she hands the unfinished work to two strangers who cannot remember arriving. The Steam page calls her charismatic, which is worth taking at face value: she is the character who sets your tasks and the one whose motives the story keeps prodding.
Norček itself is a private research operation built in Antarctica around what the developer's archive posts call "the anomaly discovered in the 1940s". Later posts describe a rip in the sky logged as Rift 0, ecosystems — forest, jungle, desert — forming in one place, and botanical and mineral research that goes well past observation. The earliest archive drop from February 2026 is signed with the initials "K.B."; that post does not identify the author, but the initials line up with the Director's name. The September announcement also credits novelist Claire North as a writing collaborator on the narrative.
The expedition you came to rescue
The premise is a rescue that goes wrong: you set out to save fellow Explorers, and end up trapped beneath the ice yourselves. Those other expedition members are the reason the pair exists in the story, and the missing Norček team is a second absent group layered on top.
Series continuity gets a nod in the archive posts too. A March 2026 entry describes Norček researchers recovering yellow and red expedition suits from earlier Explorers, judging them outdated, and designing replacements — a direct wink at previous games' protagonists. Whether anyone from those games appears in person is a different question: the Steam page presents Tomorrow as a standalone entry whose stories connect without requiring earlier games, and no returning character had been announced in the material published up to 2026-10-21.
For scale, the September announcement puts the campaign at around 15 hours, the longest the studio has made.
Setting up a session where the roles work
- Both players need a copy. The Steam page states the game is co-op only, with no solo option, and lists no shared-copy arrangement. It costs $19.99 / €19.99 / £16.99, and the page's 10% introductory offer ends November 3, 2026.
- Check platforms before you buy together. The August 2026 announcement lists Steam, PlayStation 5 and Xbox Series X|S with crossplay between them; the Steam page repeats cross-platform multiplayer as a feature.
- Test microphones first. A working PC-compatible microphone and an internet connection are listed as requirements, and the walkie-talkie is the only in-game channel — a dead mic is a dead session.
- Assign the sides out loud. Since no picker exists, decide in voice who is which Explorer and which tool each of you holds before the first assignment.
- Name the fallback. If a puzzle stalls, describe your screen instead of asking your partner what they see; the asymmetry means their view will not match yours.
Next steps
- We Were Here Tomorrow Roles Explained breaks down how the two perspectives divide work in practice.
- We Were Here Tomorrow Co-op Guide and Setup covers invites and platform pairing if the session itself is the problem.
- We Were Here Tomorrow Lore Explained follows Norček, the Rift and the Director's missing team further.
FAQ
Who are the explorers in We Were Here Tomorrow?
Two unnamed co-op players, one per copy of the game, each with a walkie-talkie and a personal high-tech tool. Director Kathleen Bowe is the only character the Steam page names.
Can I choose my character in We Were Here Tomorrow?
As of 2026-10-21, the Steam page describes no character creator or class menu. The pair is fixed, so the meaningful decision is which of the two roles each player takes, agreed with your partner beforehand.
Do the two explorers play differently?
Yes. The developer's announcement lists separate roles and distinct abilities, and the store description says each player has a tool the other lacks and sees different parts of the facility — puzzles are built to need both viewpoints.
Do characters from earlier We Were Here games appear in Tomorrow?
Nothing announced up to 2026-10-21 confirms a returning character. The Steam page calls Tomorrow a standalone story whose connection to the series does not require playing the older games, while the Norček archive references recovered suits from earlier Explorers as background.
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