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We Were Here Tomorrow: How Long to Beat

We Were Here Tomorrow is out now. Official word points to around 15 hours; here is how to plan sessions, what completion adds, and how it compares to Forever.

We Were Here Tomorrow: How Long to Beat
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Total Mayhem Games said before launch that We Were Here Tomorrow would offer roughly 15 hours of content — a figure repeated in the studio's July 2026 announcement and again in its October 20 launch post on the Steam news hub, which calls it "our biggest We Were Here adventure yet." That is the closest thing to an official number you will find.

The game released on October 20, 2026, and as of October 21 the official Steam page gives no playtime figure and there are no numbers on HowLongToBeat or in any review counted here, so treat "about 15 hours" as the developer's own pitch for a first playthrough rather than a measured average.

One more limit worth knowing up front: the publisher has not published a chapter count for Tomorrow as of October 21, 2026. Older player writing sometimes borrows Forever's six-chapter structure as an assumption, but nothing from Total Mayhem Games backs a chapter list for this entry.

What the office line of about 15 hours actually covers

The studio's wording is "around 15 hours of content," which is deliberately loose. In practice that range presumably covers the main story played at a normal pace by two people who talk to each other. It does not promise a speedrun time, and it says nothing about how long a second run from the other side of an asymmetric puzzle takes.

For orientation, here is how the series has scaled over time:

GameReleaseCommonly reported first-playthrough length
We Were Here2017A short free pilot, a few hours
We Were Here Too2018A handful of hours
We Were Here Together2019Longer than its predecessor
We Were Here Forever2022Around 10–15 hours for most pairs
We Were Here Tomorrow2026Around 15 hours, per Total Mayhem Games

On October 21, 2026, the official Steam page listed We Were Here Tomorrow at $19.99, the same tier as We Were Here Forever, so the same ballpark is the reasonable expectation until players log real times.

Why your pair will not land exactly on that figure

Length in this series is a communication variable as much as a content variable. Two players who narrate everything they see, read numbers back, and describe objects before touching them move through rooms at a very different pace than two players who improvise, guess, and retry. The walkie-talkie-only setup means every puzzle has a conversation attached, and conversations can be efficient or not.

Things that most reliably stretch a run:

  • Describing after acting. Interacting with a mechanism before saying what it looks like often means undoing a state your partner cannot see.
  • No shared vocabulary. Fast pairs settle on words for shapes, colours, and directions early; slow pairs spend the evening clarifying which "left" they meant.
  • No break discipline. Fatigue turns ten-minute puzzles into forty-minute arguments. Standing up and stopping for fifteen minutes is usually faster overall than grinding through.
  • Playing in short, mismatched windows. Because the game is online co-op only and requires both players to own a copy with a working microphone, two people who can only meet for one hour at a time finish the same content far slower in wall-clock terms.

The practical takeaway: budget 15 hours as the designer's expectation, and treat anywhere from roughly 12 to 20 hours as an unremarkable outcome for a first run.

Planning your sessions

A single marathon is a bad fit for a 15-hour cooperative puzzle game. A workable split:

Pair typeSuggested shape
Weeknight pair, a couple of hours freeFive or six short sessions of 2–3 hours
Evening pair with a full nightThree sessions of about 4–5 hours
Weekend pairTwo long sittings with a genuine break in the middle of each
Completion-minded pairAdd roughly a third again on top for a second perspective and cleanup

Before you commit, check that both of you actually have the same free windows; a partner who can only join half the sessions effectively doubles the calendar time. The co-op setup guide covers what each player needs to have ready.

Adding completion time

The Steam page lists Steam Achievements, and the game is built around two distinct roles with separate tools and separate views of each room. That combination is what drives the extra hours after the credits.

If you intend to see everything:

  • Second-perspective replay. Unknown for Tomorrow as of October 21, 2026. In earlier entries the reversed run usually goes faster for puzzle-solving because both players already know the solutions, but it feels like a different game because the information on screen is new. A reasonable planning figure is half to two-thirds of your first run, though no one has published a count for this game.
  • Achievement cleanup. This usually means replaying specific sections rather than the whole campaign, so the cost depends on which achievements you missed.
  • Exploration and lore reading. Norček Industries is full of documents; pairs who read everything will add time, pairs who push through will not.

The developer has not published a completionist figure for Tomorrow as of October 21, 2026, so any percentage you see quoted is extrapolation. One fan wiki, wewereheretomorrow.wiki, suggests adding 30–50% for achievements, opposite-side replay, and thorough exploration; that is a community rule of thumb, not a measured result, and it was written before launch.

Is it longer than We Were Here Forever?

Probably comparable, maybe a little longer. The studio's own claim of roughly 15 hours sits at the top of Forever's commonly reported band, and Total Mayhem Games has described Tomorrow as its largest entry so far. But as of October 21, 2026, no verified player averages for Tomorrow exist to compare against Forever's numbers, so "slightly longer" is an expectation rather than a finding.

For Forever, community aggregate figures have circulated since 2022 — for example, HowLongToBeat averages in the ten-to-eleven-hour range on PC, and reviews in the twelve-to-fifteen-hour range. Those are for the previous game, not this one; do not read them as Tomorrow data.

What to check if your pace feels off

If you are far past the point where the official estimate says you should be, the usual culprits are a puzzle state one of you changed without saying so, or a channel misunderstanding. Restarting a room from a checkpoint is often faster than unpicking a half-solved mechanism. If a connection problem is forcing repeated reloads, that inflates your clock for reasons unrelated to the game's length — the online connection guide covers the common cases.

Next steps

FAQ

How long is We Were Here Tomorrow to beat?

Total Mayhem Games has said the game contains around 15 hours of content, and it launched on October 20, 2026. No verified player average had been published as of October 21, 2026, so plan for roughly 12–20 hours depending on how well your pair communicates.

How many chapters does We Were Here Tomorrow have?

The developer has not stated a chapter count as of October 21, 2026, and the official Steam page does not list one. Figures you see quoted online are usually borrowed from We Were Here Forever's structure and should not be treated as confirmed for Tomorrow.

Is it worth doing a second run from the other side?

That depends on whether you want the achievements and the other half of the story. The reversed perspective shows genuinely different information in each room, so it is not a repeat so much as a remix, though it normally goes faster than the first run because you already know the solutions. No official replay length has been published as of October 21, 2026.

Is it longer than We Were Here Forever?

Total Mayhem Games describes Tomorrow as its biggest adventure yet at around 15 hours, which sits at the upper end of Forever's commonly reported range. Without verified player averages for the new game as of October 21, 2026, treat that as an expectation rather than a confirmed comparison.

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